
Link: https://www.youtube.com/playlist?list=PLzO180FZFZNxPADpYBjVI5r_3J-qJ6Hks
Download: http://www.gameshed.com/Scary-Games/The-Sandman/
There are 6 endings in total. 1 True ending, 3 alternate endings and 2 bonus endings (playable after you've finished the game). I will cover all of them here in this walkthrough
as I've shown in my fast run videos. This game is really dear to me, I really loved it even when I first played it, big thumbs up from me, the music and story went well together (omg I sound like I'm doing a review, I played this game on my older channel so I won't do a review for this game in the review section so bear with me), absolutely fantastic, especially after you've completed the game and the bonus endings it was really good, it was- okay, I'm sorry. *clears throat*
I will list the endings and bonuses (also passcodes and recipes) first before the normal play of the game. There are 4 endings in the normal play, 2 bonus endings are playable after the game was done at least once. As for the 4 endings, the first 2 I have done in the fast run videos were Happy End and Bad End 1, which are achieved by having Sophie giving her pink jewel to the unicorn. The other 2 endings are Bad End 2 and Bad End 3, where Sophie chose to keep her pink jewel.
Passcodes:
>Anti-Unicorn Room: Walk straight (enter the trap), walk straight, walk right
>Storage Room: Violet-Cyan-Purple-Green-Blue-Yellow-Pink-SkyBlue-Red (Can be found in the room at the bottom right of the Entrance of Sandman's Castle)
>Recipe for sleeping sand: (According to Memo)-- Crygel fluid (Top right room of the Entrance), Snora Flora fruit (Top left room of the Entrance), Caterlizard's Tail (room after dining room, Bottom left of the Entrance)
Happy End (Don't Stay up Late at Night): After giving Sophie's pink jewel to the unicorn, go to where the dwarf lives (the stone house which appears dark in the map left of The Sandman's palace). The dwarf will ask you to catch some Glimmers (to light up his house for Sophie, the dwarf is blind), take the birdcage (next to the tree in front of the Dwarf's house). Enter the map to the left where there are yellow ball of light floating around, capture all 10 of them (yes, they will be screaming). Return to the Dwarf's house. After taking the dwarf's wanderful wand, go back into The Sandman's castle. Walk up the stairs, Sandman who is above the stairs will stare at Sophie before stomping out of the castle. Enter the room bottom left of the main hall (the dining room with fairies) and go through the double doors. Cut the Caterlizard's Tail off with glass shard (picked up when you broke the invisible wall). Use the magic mirror (in your inventory) to travel to Long Corridor. Go to the left and continue onward until the room with fire breathing statue traps. Help Dust (the fairy's name) who is stuck under the fallen statue with stick (select it form your inventory). Dust will give you translation lenses. Go to the sand room (where there is a giant globe on the wall, the room after medicine room, where you once got the red liquid for the traces on the floor in the glass room) and go down the hole. Interact with the shining indicator, you will get a key to somewhere (to sleeping powder room). Climb back up the ladder and enter the left door. The movement keys are reversed in the next room but you should be able to manage it. You can talk to Nixie and the Tooth Fairy before you go through the door at the opposite into the room where the singing statue is. Go to the double doors there and select 'Somewhere Key' to open the door. Wear the translation lenses to read the memo for the sleeping powder. Use the magic mirror in your inventory to the Entrance if you have not gathered all of the ingredients. Crygel fluid can be taken from the blue gel running around in the room at the top right of the Entrance, Snora Flora fruit can be found in the top left room of the Entrance. Firstly, put the crygel fluid into the pot. Next, take Hide gloves on the stove use it to carry the red flame from the candle to the stove. After that, use the milling machine to grind Snora fruit, select it in your inventory. Take the Snora fruit powder and put it into the pot, then put Caterlizard's Tail in as well. Pour the broth into the bowl at the right and bring it to the funnel of the mysterious machine. Push the button (yes, the blue one, on the machine). Take the sleeping sand and use magic mirror to Emerald flame room (the one with green flame in the center). Use Hide gloves and carry the flame, exit the room to the right, keep going down the fire statue trap hallway, enter the first room left of your screen (the small room with 2 unlit candles) in the next hallway. Light up both candles and a stairs will emerge in the center, go down the stairs. Read the Sandman's diary on the table. Use magic mirror to get to the Long Corridor. Read Sandman's letter on the ground. Go to the highest part of the castle by going up the stairs (The stair's a bit broken, I suppose Sandman hadn't gone up there in ages). Fight The Sandman (the trick is to run away from him and turning around once in a while to swing your wand at him and continue running, getting hit is okay as long as your health is higher than his). Once you get him to 10 health, a timer will appear (he will die at the end of the timer). Walk to the sandman and open your inventory, select Sleeping Sand. After Sandman carried Sophie home and time started to tick again, walk to the wardrobe to get dressed and exit Sophie's bedroom.
Bad End 1 (Queen of the Night): After giving Sophie's pink jewel to the unicorn, the play through is just the same as the Happy End. After you've defeated The Sandman (same like Happy End, as long as your health is higher than The Sandman's, it ends when Sandman's health hit 10), walk to The Sandman and make Sophie swing her wand at him.
Bad End 2 (Sleep with One Eye Open): If Sophie chooses to keep her pink jewel, everything is the same as giving pink jewel path (Guide listed in the Happy End) until where Sophie reads Sandman's letter in Sandman's secret room. Read the Sandman's letter on the ground in the Long Corridor (get there with magic mirror is faster) and proceed up the stairs to the highest part of the castle. Fight the Sandman (make sure you defeat him, your health must be higher than his). When he gets to 10 health, a timer appears, walk to the Sandman and swing the wand at him. After Sandman dies, Sophie returns to her home trying to wake everyone up. The night never ended and someone's watching (I guess Bogeyman was angry).
Bad End 3 (Invisible Sweet Heart): After deciding to keep Sophie's pink jewel, play through is the same as the path where if you decide to give the pink jewel. However, things Sophie says and the way she reacts to the Sandman is different after she reads Sandman's diary (Just like Bad End 2). Go to the Long Corridor (get there with magic mirror is faster), read Sandman's letter and go to the highest part of the castle up the stairs. Fight the Sandman until he reaches 10health (you health must be higher than his) and as the timer starts, walk to him and select to use sleeping sand from your inventory.